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Arabian Desert

510701957Analyzed
1v1 RM · 7h ago on Oct 2, 2026· 56m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1041
+14
🇨🇳 Saracens · China
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,093 10:55 18:49 32:53 ⚔ Skirmisher Rush
35 1,986 9:36 20:33 42:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,735 27,196 12,035 3,690 62,656 67,624
17,675 14,781 14,260 2,150 48,866 54,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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