AoeStats
← Deputy Pete Mango

Arena

504854101Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1282
+13
1177
+17
🇺🇸 Khmer · United States
1276
-34
🇺🇸 Turks · United States
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,999 10:59 14:45 34:20 ⛏ Fast Castle
36 1,660 10:31 13:21 29:35 ⛏ Fast Castle
31 1,411 10:43 18:18 29:12 ⛏ Fast Castle
30 1,395 11:26 15:45 31:40 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,810 16,305 15,070 2,150 57,335 63,751
25,075 21,758 7,385 1,240 55,458 59,030
20,455 13,355 11,210 2,050 47,070 50,440
18,575 7,615 8,725 1,500 36,415 37,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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