AoeStats
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Arena

507875537Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 33m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1392
+14
🇦🇷 Celts · Argentina
1378
+14
🇺🇸 Italians · United States
1325
+16
🇺🇸 Cumans · United States
1325
+17
🇺🇸 Chinese · United States
1353
-16
🇨🇳 Teutons · China
1339
-15
🇲🇽 Muisca · Mexico
1338
-15
🇺🇸 Bulgarians · United States
1330
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,332 11:38 15:09 32:27 ⛏ Fast Castle
53 1,777 9:59 13:25 — ⛏ Fast Castle
37 1,239 8:19 19:53 31:10 ⛏ Fast Castle
36 1,210 8:35 23:18 — ⚔ Towers FC
34 1,143 10:46 20:14 32:37 ⚔ Drush FC
31 1,048 11:19 15:05 27:26 ⛏ Fast Castle
25 833 10:30 14:30 — ⛏ Fast Castle
22 741 11:46 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,120 14,170 6,565 300 34,155 38,289
16,335 11,420 3,405 1,650 32,810 37,440
15,115 10,045 3,725 950 29,835 35,660
10,965 6,975 800 300 19,040 20,964
8,765 4,057 3,650 1,440 17,912 18,553
5,975 6,745 2,310 955 15,985 16,028
4,150 4,560 2,860 200 11,770 12,914
5,655 4,515 680 615 11,465 11,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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