AoeStats
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Lombardia

507625072Analyzed
3v3 RM · 15d ago on Sep 19, 2026· 83m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1523
+11
🇧🇴 Khmer · Bolivia
1437
+14
🇦🇷 Chinese · Argentina
1303
+20
🇦🇷 Koreans · Argentina
1424
-16
🇦🇷 Gurjaras · Argentina
1393
-15
🇵🇱 Bohemians · Poland
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
88 7,367 8:53 22:26 49:48 ⚔ Scout Rush
46 3,822 9:42 23:24 41:02 ⚔ Scout Rush
35 2,905 9:40 13:56 45:36 ⛏ Fast Castle
34 2,888 9:33 25:18 40:15 ⚔ Archer Rush
29 2,457 11:14 24:40 39:06 ⚔ Towers FC
21 1,750 11:21 15:56 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,560 24,602 20,540 6,815 116,517 117,768
55,820 24,495 24,175 2,700 107,190 109,891
43,205 25,382 23,660 2,940 95,187 107,997
35,625 32,573 15,065 2,350 85,613 87,843
14,955 29,006 18,340 3,355 65,656 74,070
12,200 13,020 7,495 5,365 38,080 51,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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