AoeStats
← ignasimele

Black Forest

506143725Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 68m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1009
+9
🇪🇸 Byzantines · Spain
677
+23
🇷🇴 Byzantines · Romania
864
-17
🇨🇿 Spanish · Czechia
810
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,006 12:49 16:56 31:02 ⛏ Fast Castle
25 1,717 12:19 26:56 38:49
19 1,291 14:16 27:58 37:17 ⚔ Skirmisher Rush
18 1,256 11:58 18:24 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,455 30,223 31,685 4,970 114,333 127,309
46,200 24,805 24,845 3,770 99,620 164,850
33,675 28,043 18,445 2,655 82,818 110,267
36,645 21,923 11,450 1,825 71,843 84,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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