AoeStats
← ignasimele

Black Forest

506133560Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 61m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
999
+10
🇪🇸 Byzantines · Spain
653
+24
🇳🇴 Gurjaras · Norway
856
-17
🇪🇸 Inca · Spain
849
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,116 18:43 23:20 38:12 ⛏ Fast Castle
30 1,845 11:42 16:22 32:30 ⛏ Fast Castle
22 1,386 12:28 25:33 39:44 ⚔ Archer Rush
19 1,176 11:30 18:34 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,335 32,346 29,235 3,770 101,686 135,213
32,045 21,561 22,365 2,445 78,416 85,270
34,775 18,330 13,185 3,245 69,535 91,733
24,565 16,595 19,020 2,745 62,925 79,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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