AoeStats
← leopardopj

Arabia

506034318Analyzed
1v1 RM · 20d ago on Sep 12, 2026· 31m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
944
+15
🇲🇽 Mapuche · Mexico
913
-15

Win probability

leopardopj's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
leopardopj D
Feudal Age 11:06 vs 9:49
btm 18%
Castle Age 25:23 vs 21:49
btm 12%
Imperial Age — vs 38:58
btm 0%
eAPM 41 vs 38
top 45%
First military 11:08 vs 10:33
btm 40%
▼ Slow Feudal Age at 11:06 — slower than 82% of analysed players on Arabia
▼ Slow Castle Age at 25:23 — slower than 88% of analysed players on Arabia
▼ Town centers idle 3:28 of the first 25:23 — keep villagers queued
Playforfun C
Feudal Age 11:04 vs 9:49
btm 19%
Castle Age 15:04 vs 21:49
top 2%
Imperial Age — vs 38:58
btm 0%
eAPM 23 vs 38
btm 17%
First military 15:42 vs 10:33
btm 14%
▼ Slow Feudal Age at 11:04 — slower than 81% of analysed players on Arabia
▲ Fast Castle Age at 15:04 — faster than 98% of analysed players on Arabia
▼ Low eAPM (23) — busier hands win idle time back
▼ Loom after the Feudal click (10:57) — usually safest before it
▼ First military only at 15:42 (Knight) — later than 86% of analysed players on Arabia
▲ Town centers almost never idle — 2s across the first 15:04
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