AoeStats
← Farbigno

Arena

505581296Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Bohemians · Costa Rica
696
+18
🇨🇷 Spanish · Costa Rica
675
+19
🇨🇷 Teutons · Costa Rica
674
+19
🇨🇷 Franks · Costa Rica
674
+19
🇹🇷 Franks · Türkiye
773
-20
🇺🇸 Teutons · United States
760
-19
🇺🇸 Spanish · United States
723
-18
🇨🇴 Vikings · Colombia
714
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,009 11:14 18:08 30:17 ⛏ Fast Castle
20 827 13:26 18:28 — ⛏ Fast Castle
18 767 12:19 17:04 32:33 ⛏ Fast Castle
16 658 12:53 21:54 — ⛏ Fast Castle
15 608 14:01 19:34 — ⛏ Fast Castle
14 578 11:23 17:58 — ⛏ Fast Castle
14 570 11:10 15:33 39:05 ⛏ Fast Castle
9 359 13:19 22:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,845 8,380 8,045 1,695 31,965 37,759
13,195 4,645 3,160 3,350 24,350 29,569
11,870 6,590 3,010 2,030 23,500 25,918
8,170 7,690 1,925 2,350 20,135 25,476
5,895 9,015 2,930 2,150 19,990 22,228
8,160 3,930 3,680 2,050 17,820 21,606
4,075 3,325 720 100 8,220 8,491
3,410 2,280 300 820 6,810 7,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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