AoeStats
← Farbigno

Arabia

505567830Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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829
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749
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711
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685
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🇨🇷 Vietnamese · Costa Rica
684
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🇨🇷 Franks · Costa Rica
684
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,150 12:37 20:13 — ⛏ Fast Castle
20 813 11:12 — — ⚔ Archer Rush
20 830 11:32 32:16 — ⚔ Archers into Scouts
15 601 11:36 24:49 —
15 620 11:34 16:18 — ⛏ Fast Castle
15 614 11:48 32:33 —
15 618 14:05 18:54 — ⛏ Fast Castle
13 546 13:26 17:42 40:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,850 11,015 3,440 2,110 31,415 32,367
11,575 11,755 6,090 850 30,270 40,499
10,155 8,555 4,080 950 23,740 30,229
8,345 8,950 5,635 0 22,930 27,162
9,160 4,985 2,890 850 17,885 24,599
7,975 6,625 1,900 940 17,440 18,942
6,355 7,029 1,575 350 15,309 19,281
5,185 3,026 640 900 9,751 10,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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