AoeStats
← Baudouin IV

Oasis

509424889Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
856
+13
🇫🇷 Saracens · France
817
+15
🇮🇳 Armenians · India
865
-24
🇮🇳 Vietnamese · India
733
-30
Player eAPM Actions Feudal Castle Imperial Opening
20 899 11:05 28:26 — ⚔ Scout Rush
18 807 11:29 20:56 34:58 ⛏ Fast Castle
14 616 9:56 28:31 —
6 264 14:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,470 7,245 5,080 2,180 27,975 40,460
8,045 5,895 2,180 835 16,955 16,848
9,915 4,670 905 235 15,725 20,953
2,780 2,980 50 180 5,990 7,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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