AoeStats
← Baudouin IV

Arabia

509359853Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 130m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
841
+15
🇫🇷 Bulgarians · France
800
+17
🇷🇺 Poles · Russia
826
-16
🇯🇵 Turks · Japan
817
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 3,562 12:02 18:02 40:06 ⛏ Fast Castle
23 2,963 12:39 30:01 53:29 ⚔ Scout Rush
21 2,773 11:59 22:25 33:34 ⛏ Fast Castle
21 2,674 10:49 27:57 53:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
133,230 27,978 26,260 2,605 190,073 192,386
89,620 67,845 20,350 2,650 180,465 188,026
73,965 18,725 33,310 5,225 131,225 149,639
58,810 19,475 36,675 3,260 118,220 125,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.