AoeStats
← Baudouin IV

Pilgrims

509354261Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 31m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
831
+16
🇮🇹 Ethiopians · Italy
809
+17
🇫🇷 Spanish · France
858
-17
🇫🇷 Gurjaras · France
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 533 9:53 26:37 — ⚔ Fish Boom into Scouts
16 498 11:24 18:10 — ⛏ Fish Boom into Fire Galleys FC
16 500 13:05 27:59 — ⛏ Fish Boom into Fire Galleys
12 384 10:53 20:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 4,945 1,555 1,600 15,275 17,167
4,795 5,835 830 1,860 13,320 13,989
6,090 5,580 910 325 12,905 18,137
5,885 4,065 350 100 10,400 11,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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