AoeStats
← Baudouin IV

Nomad

509089232Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
844
+14
🇫🇷 Khmer · France
800
+16
🇺🇸 Aztecs · United States
817
-15
🇩🇪 Teutons · Germany
802
-30
Player eAPM Actions Feudal Castle Imperial Opening
26 1,381 12:09 26:53 — ⚔ Scout Rush
22 1,179 15:07 24:02 42:24 ⚔ Fish Boom into Fire Galleys into Archers
16 829 13:59 30:03 —
15 798 16:20 24:43 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,720 6,480 7,985 2,250 31,435 40,626
11,075 12,075 3,115 4,050 30,315 31,903
12,335 11,510 2,200 2,505 28,550 30,601
13,595 5,900 2,070 220 21,785 25,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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