AoeStats
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Socotra

506561590Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 73m 46s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Sicilians · Ecuador
548
+15
🇨🇦 Persians · Canada
494
+17
🇳🇴 Spanish · Norway
486
+17
🇹🇷 Turks · Türkiye
422
+19
🇨🇱 Franks · Chile
555
-19
🇲🇽 Khmer · Mexico
543
-18
🇨🇱 Khmer · Chile
499
-17
🇧🇷 Jurchens · Brazil
443
-14
Compared against 52,814 analysed team-game players on Socotra.
jairfrancomf3092 B
Feudal Age 12:24 vs 10:50
btm 21%
Castle Age 21:58 vs 23:41
top 32%
Imperial Age 34:59 vs 39:38
top 16%
eAPM 16 vs 34
btm 12%
First military 30:18 vs 11:48
btm 1%
▼ Slow Feudal Age at 12:24 — slower than 79% of analysed players on Socotra
▲ Fast Imperial Age at 34:59 — faster than 84% of analysed players on Socotra
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 30:18 (War Elephant) — later than 99% of analysed players on Socotra
▼ Town centers idle 7:44 of the first 21:58 — keep villagers queued
Varg_1960 D
Feudal Age 11:31 vs 10:50
btm 35%
Castle Age 34:38 vs 23:41
btm 2%
Imperial Age — vs 39:38
btm 0%
eAPM 6 vs 34
btm 2%
First military 14:34 vs 11:48
btm 26%
▼ Slow Castle Age at 34:38 — slower than 98% of analysed players on Socotra
▼ Low eAPM (6) — busier hands win idle time back
▼ Town centers idle 16:03 of the first 34:38 — keep villagers queued
Ulukanl43 D
Feudal Age 13:35 vs 10:50
btm 11%
Castle Age 32:21 vs 23:41
btm 4%
Imperial Age — vs 39:38
btm 0%
eAPM 6 vs 34
btm 2%
First military 19:34 vs 11:48
btm 10%
▼ Slow Feudal Age at 13:35 — slower than 89% of analysed players on Socotra
▼ Slow Castle Age at 32:21 — slower than 96% of analysed players on Socotra
▼ Low eAPM (6) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 19:34 (Spearman) — later than 90% of analysed players on Socotra
▼ Town centers idle 10:26 of the first 32:21 — keep villagers queued
Mytsogun D
Feudal Age 13:35 vs 10:50
btm 11%
Castle Age 29:18 vs 23:41
btm 10%
Imperial Age 40:50 vs 39:38
btm 41%
eAPM 21 vs 34
btm 22%
First military 15:20 vs 11:48
btm 23%
▼ Slow Feudal Age at 13:35 — slower than 89% of analysed players on Socotra
▼ Slow Castle Age at 29:18 — slower than 90% of analysed players on Socotra
▼ Low eAPM (21) — busier hands win idle time back
▼ Town centers idle 9:28 of the first 29:18 — keep villagers queued
Porowy B
Feudal Age 10:11 vs 10:50
top 35%
Castle Age 23:07 vs 23:41
top 44%
Imperial Age 38:03 vs 39:38
top 37%
eAPM 17 vs 34
btm 14%
First military 14:13 vs 11:48
btm 28%
▼ Low eAPM (17) — busier hands win idle time back
▼ Town centers idle 8:42 of the first 23:07 — keep villagers queued
FERMORTE B
Feudal Age 11:17 vs 10:50
btm 40%
Castle Age 24:08 vs 23:41
btm 45%
Imperial Age 40:24 vs 39:38
btm 45%
eAPM 38 vs 34
top 41%
First military 25:49 vs 11:48
btm 3%
▼ First military only at 25:49 (Rocket Cart) — later than 97% of analysed players on Socotra
▼ Town centers idle 6:48 of the first 24:08 — keep villagers queued
SouthWarrior260 D
Feudal Age 13:07 vs 10:50
btm 14%
Castle Age 31:45 vs 23:41
btm 5%
Imperial Age 41:36 vs 39:38
btm 36%
eAPM 10 vs 34
btm 5%
First military 30:02 vs 11:48
btm 1%
▼ Slow Feudal Age at 13:07 — slower than 86% of analysed players on Socotra
▼ Slow Castle Age at 31:45 — slower than 95% of analysed players on Socotra
▼ Low eAPM (10) — busier hands win idle time back
▼ First military only at 30:02 (Scout Cavalry) — later than 99% of analysed players on Socotra
▼ Town centers idle 10:15 of the first 31:45 — keep villagers queued
Ibrahim Traoré B
Feudal Age 11:16 vs 10:50
btm 40%
Castle Age 19:44 vs 23:41
top 15%
Imperial Age 37:27 vs 39:38
top 32%
eAPM 16 vs 34
btm 12%
First military 24:00 vs 11:48
btm 4%
▲ Fast Castle Age at 19:44 — faster than 85% of analysed players on Socotra
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 24:00 (Militia) — later than 96% of analysed players on Socotra
▲ Town centers almost never idle — 14s across the first 19:44
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