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Black Forest

506558487Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 19m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
573
+13
🇧🇷 Jurchens · Brazil
431
+19
🇲🇽 Aztecs · Mexico
412
+20
🇨🇴 Franks · Colombia
553
-19
🇺🇸 Britons · United States
528
-38
🇺🇸 Bohemians · United States
440
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 301 12:51 19:17 — ⛏ Fast Castle
14 277 10:16 19:48 — ⛏ Fast Castle
12 245 — — — ⚔ Drush
10 194 — — — ⚔ Drush
9 184 15:21 — —
7 141 11:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,875 2,583 250 200 5,908 6,785
2,950 1,698 250 125 5,023 5,945
2,525 1,761 50 175 4,511 4,477
1,950 1,380 120 330 3,780 5,301
1,700 1,055 120 0 2,875 3,730
1,100 767 40 0 1,907 1,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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