AoeStats
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Fortress

508771598Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 71m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
785
+18
🇺🇸 Bohemians · United States
736
+20
🇨🇳 Franks · China
702
+21
🇲🇽 Koreans · Mexico
684
+21
🇲🇽 Persians · Mexico
876
-22
🇨🇱 Lithuanians · Chile
821
-42
🇨🇦 Malians · Canada
793
-19
🇨🇱 Franks · Chile
780
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,734 7:16 13:43 31:52 ⛏ Fast Castle
23 1,631 6:13 14:15 34:12 ⛏ Fast Castle
22 1,604 9:44 15:30 26:47 ⚔ Drush FC
21 1,543 8:46 14:51 25:52 ⛏ Fast Castle
21 1,544 7:53 14:17 27:33 ⛏ Fast Castle
12 899 9:57 17:04 35:35 ⚔ FC into Scouts
0 26 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,335 19,965 21,760 5,205 89,265 99,595
17,660 42,660 23,605 3,720 87,645 90,629
38,040 22,192 23,590 2,945 86,767 93,843
26,660 32,244 16,065 6,660 81,629 99,087
33,170 23,770 22,180 1,795 80,915 90,412
29,505 16,673 24,320 3,460 73,958 90,397
0 25 0 5 30 865
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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