AoeStats
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African Clearing

505698642Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 60m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
858
+17
🇲🇽 Burgundians · Mexico
812
+19
🇫🇷 Franks · France
777
+20
🇺🇸 Mongols · United States
734
+21
🇨🇭 Spanish · Switzerland
891
-20
🇦🇺 Maya · Australia
880
-20
🇨🇱 Inca · Chile
871
-45
🇮🇩 Britons · Indonesia
829
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,924 15:21 23:13 41:19 ⛏ Fast Castle
22 1,359 12:48 24:29 38:20 ⚔ Scout Rush
22 1,354 13:15 17:42 39:53 ⛏ Fast Castle
19 1,135 13:20 23:32 41:07 ⛏ Fast Castle
17 1,042 17:13 25:09 36:42 ⚔ Scouts into Archers
16 962 16:05 30:45 49:38 ⚔ Archer Rush
15 932 16:44 22:31 38:32 ⛏ Fast Castle
8 472 18:17 23:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,240 22,847 13,940 1,515 75,542 95,296
28,110 18,820 16,405 2,665 66,000 69,639
24,980 24,153 9,630 2,355 61,118 77,258
23,180 16,005 16,110 2,900 58,195 74,231
18,220 17,470 8,565 3,595 47,850 50,969
16,435 12,700 12,975 2,140 44,250 50,371
13,595 15,625 8,360 2,450 40,030 46,864
11,700 10,900 1,980 2,750 27,330 27,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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