AoeStats
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MegaRandom

508752876Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 73m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
944
+14
🇹🇷 Dravidians · Türkiye
873
+17
🇳🇱 Vietnamese · Netherlands
726
+23
🇳🇱 Turks · Netherlands
705
+24
🇨🇳 Burgundians · China
917
-21
🇪🇸 Celts · Spain
896
-20
🇦🇷 Muisca · Argentina
881
-19
🇹🇷 Turks · Türkiye
844
-36
Player eAPM Actions Feudal Castle Imperial Opening
29 2,145 9:11 21:50 38:21 ⚔ Archer Rush
25 1,855 11:34 24:16 41:25 ⛏ Fast Castle
25 1,848 12:04 26:06 — ⚔ Archer Rush
23 1,681 13:21 17:54 35:16 ⛏ Fast Castle
19 1,379 12:49 19:50 38:28 ⚔ FC into Skirms
16 1,148 10:40 26:51 35:44 ⚔ Archer Rush
12 876 13:34 21:13 38:44 ⚔ Skirmisher Rush
9 682 12:19 23:40 52:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,065 31,665 19,825 3,300 84,855 96,422
32,075 20,500 27,360 2,550 82,485 104,804
15,610 23,905 14,455 400 54,370 55,598
20,875 16,790 9,530 4,100 51,295 55,615
19,505 21,382 4,855 5,010 50,752 57,355
17,115 17,280 11,155 3,270 48,820 55,037
19,290 16,591 7,770 1,270 44,921 47,618
28,270 7,950 2,780 1,625 40,625 48,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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