AoeStats
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Black Forest

508106746Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 7m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
864
+9
🇳🇱 Malians · Netherlands
741
+14
🇳🇱 Persians · Netherlands
711
+15
🇳🇱 Slavs · Netherlands
689
+16
🇨🇱 Romans · Chile
772
-16
🇫🇷 Persians · France
730
-15
676
-13
🇦🇷 Malay · Argentina
601
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 158 — — —
20 142 — — —
19 132 — — —
17 120 — — —
13 92 — — —
12 87 — — —
7 52 — — — ⚔ Drush
5 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 411 130 0 1,641 1,420
850 275 0 0 1,125 1,137
600 262 0 0 862 661
550 133 0 0 683 653
250 301 0 0 551 219
250 163 0 5 418 338
200 99 0 0 299 332
100 156 0 0 256 314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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