AoeStats
← Charlson

Arena

510523940Analyzed
1v1 RM · 17h ago on Oct 1, 2026· 40m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
900
+15
🇦🇺 Mongols · Australia
875
-15

Win probability

Charlson's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 233,704 analysed 1v1 players on Arena.
joelhorsley22 C
Feudal Age 12:25 vs 10:54
btm 11%
Castle Age 17:16 vs 16:19
btm 39%
Imperial Age 31:38 vs 32:19
top 44%
eAPM 20 vs 27
btm 28%
First military 20:41 vs 17:05
btm 22%
▼ Slow Feudal Age at 12:25 — slower than 89% of analysed players on Arena
▲ Town centers almost never idle — 3s across the first 17:16
Charlson B
Feudal Age 12:50 vs 10:54
btm 8%
Castle Age 15:31 vs 16:19
top 36%
Imperial Age 33:22 vs 32:19
btm 41%
eAPM 51 vs 27
top 9%
First military 19:43 vs 17:05
btm 27%
▼ Slow Feudal Age at 12:50 — slower than 92% of analysed players on Arena
▲ High eAPM (51) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
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