AoeStats
← Charlson

Baltic

510510331Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 139m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
789
+14
🇨🇳 Khmer · China
763
+15
🇩🇪 Wei · Germany
789
-16
🇪🇸 Turks · Spain
714
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 9,567 13:38 17:39 42:16 ⛏ Fast Castle
42 5,888 10:07 24:48 40:10
20 2,853 11:05 20:38 36:01 ⛏ Fish Boom FC
13 1,769 13:12 21:51 39:49 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
88,880 88,145 62,265 4,525 243,815 267,655
98,010 69,385 56,285 2,680 226,360 231,958
55,280 45,521 41,995 6,465 149,261 154,618
53,770 36,091 34,755 4,365 128,981 133,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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