AoeStats
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Arabia

510149693Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 65m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
883
+13
🇮🇱 Celts · Israel
781
+18
🇹🇷 Khmer · Türkiye
853
-17
🇹🇷 Persians · Türkiye
786
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,816 10:37 14:57 36:35 ⛏ Fast Castle
36 2,314 10:53 19:26 45:36 ⚔ Scouts FC
23 1,507 15:03 38:30 —
12 769 27:20 40:05 — ⚔ Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,175 17,515 14,865 2,950 63,505 74,095
20,815 14,655 16,615 5,145 57,230 63,406
18,520 14,025 5,090 1,685 39,320 41,443
7,975 5,885 3,545 400 17,805 20,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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