AoeStats
← |F*ck!n| nanO''

Migration

510093524Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 54m 34s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
753
+14
🇪🇸 Gurjaras · Spain
701
-14

Win probability

|F*ck!n| nanO'''s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
|F*ck!n| nanO'' C
Feudal Age 11:46 vs 11:47
top 49%
Castle Age 20:04 vs 19:42
btm 46%
Imperial Age 43:20 vs 35:33
btm 12%
eAPM 30 vs 24
top 36%
First military 14:16 vs 11:01
btm 14%
▼ Slow Imperial Age at 43:20 — slower than 88% of analysed players on Migration
▼ First military only at 14:16 (Transport Ship) — later than 86% of analysed players on Migration
▼ Town centers idle 3:59 of the first 20:04 — keep villagers queued
1451129173 B
Feudal Age 12:06 vs 11:47
btm 41%
Castle Age 22:34 vs 19:42
btm 23%
Imperial Age 31:02 vs 35:33
top 17%
eAPM 26 vs 24
top 45%
First military 12:29 vs 11:01
btm 31%
▼ Slow Castle Age at 22:34 — slower than 77% of analysed players on Migration
▲ Fast Imperial Age at 31:02 — faster than 83% of analysed players on Migration
▼ Loom never researched — one lost villager costs more
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