AoeStats
← SunshinePuma83

Fortress

510153773Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 57m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
523
+12
🇩🇪 Berbers · Germany
446
+14
🇬🇷 Persians · Greece
424
-13
🇹🇷 Vietnamese · Türkiye
419
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 927 6:19 13:42 26:48 ⛏ Fast Castle
11 648 8:39 20:08 27:31 ◆ FC into Fast Imp
10 571 10:39 18:24 37:15 ⚔ Drush FC into Archers
3 159 5:57 16:30 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,270 21,360 26,290 4,430 84,350 87,621
23,405 18,695 13,520 5,010 60,630 79,864
18,535 13,855 15,895 100 48,385 57,095
6,625 5,605 2,400 0 14,630 18,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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