AoeStats
← SunshinePuma83

Black Forest

510122557Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 84m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
377
+20
🇦🇷 Wu · Argentina
367
+20
🇰🇿 Byzantines · Kazakhstan
474
-20
🇷🇺 Britons · Russia
457
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 1,967 12:04 22:39 38:24 ⛏ Fast Castle
19 1,586 12:31 28:53 39:44 ⛏ Fast Castle
17 1,408 14:08 24:23 37:41 ⛏ Fast Castle
14 1,149 8:43 20:48 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,790 36,425 28,300 6,820 99,335 103,598
32,335 32,085 20,705 2,855 87,980 98,561
23,505 23,065 26,215 3,340 76,125 87,686
28,995 19,165 20,745 3,550 72,455 72,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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