AoeStats
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Arena

510106814Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
767
+8
🇬🇪 Britons · Georgia
731
+9
🇧🇷 Byzantines · Brazil
713
+9
🇦🇷 Spanish · Argentina
639
-12
🇷🇸 Franks · Serbia
558
-8
🇬🇧 Inca · United Kingdom
492
-6
Player eAPM Actions Feudal Castle Imperial Opening
28 1,133 9:50 14:31 31:12 ⛏ Fast Castle
15 617 13:01 15:49 30:42 ⛏ Fast Castle
12 493 16:35 24:59 35:49 ⛏ Fast Castle
11 445 10:04 20:17 35:40 ⚔ M@A Rush
9 363 9:07 24:34 — ⛏ Fast Castle
7 298 10:45 19:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,550 13,630 7,935 3,000 37,115 47,718
16,720 10,055 5,795 1,600 34,170 45,730
8,710 6,810 4,600 2,200 22,320 24,757
10,405 7,080 2,285 200 19,970 27,682
7,510 8,620 2,585 1,000 19,715 25,597
7,920 5,300 3,380 1,425 18,025 21,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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