AoeStats
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Nomad

509947152Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 57m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
647
+13
🇺🇸 Ethiopians · United States
626
+14
🇪🇸 Turks · Spain
602
+15
🇷🇺 Spanish · Russia
600
-15
🇷🇸 Italians · Serbia
572
-14
🇹🇷 Goths · Türkiye
553
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,108 17:05 26:27 40:47 ⛏ Fish Boom
14 784 13:26 21:20 39:18 ⚔ Archers FC
14 789 15:35 21:42 43:32 ⚔ Fish Boom into Archers
13 746 12:44 24:49 45:18 ⚔ FC into Scouts
12 703 21:20 35:38 — ⛏ Fast Castle
10 570 14:35 27:11 51:13 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,275 12,753 7,170 2,375 51,573 56,736
18,560 12,315 9,615 4,430 44,920 54,099
12,620 13,605 10,100 3,225 39,550 46,678
14,615 9,792 9,645 2,900 36,952 46,925
11,395 11,270 4,910 2,950 30,525 33,866
7,150 7,196 1,310 1,950 17,606 23,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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