AoeStats
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Arena

509890926Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 59m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
706
+17
🇻🇳 Franks · Vietnam
635
+11
🇻🇳 Teutons · Vietnam
619
+12
🇷🇸 Inca · Serbia
595
-13
🇲🇽 Franks · Mexico
540
-11
🇳🇱 Britons · Netherlands
463
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 2,012 11:08 19:58 37:48 ⛏ Fast Castle
34 2,012 11:33 15:32 30:27 ⛏ Fast Castle
28 1,684 13:33 21:00 39:45 ⛏ Fast Castle
13 790 9:53 19:37 36:59 ⛏ Fast Castle
9 546 12:37 23:59 36:31 ⛏ Fast Castle
9 539 11:40 24:05 41:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,290 16,135 14,685 5,450 66,560 71,051
23,685 21,253 11,735 2,840 59,513 73,224
22,880 14,985 15,725 2,200 55,790 77,495
25,105 11,755 9,025 5,135 51,020 78,174
19,420 11,995 15,020 2,150 48,585 75,791
10,025 10,956 7,745 1,350 30,076 43,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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