AoeStats
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Arabia

510427524Analyzed
1v1 RM · 10h ago on Oct 1, 2026· 51m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1065
+18
🇦🇷 Japanese · Argentina
1099
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,333 10:12 25:22 43:10 ⚔ Archers into Skirms
39 2,031 10:07 24:19 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,325 10,030 10,275 1,600 43,230 44,994
13,590 14,586 9,080 1,980 39,236 42,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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