AoeStats
← Coniopolis

Arena

510217933Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 43m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1089
+17
🇦🇷 Japanese · Argentina
1116
-17

Win probability

Coniopolis's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 229,804 analysed 1v1 players on Arena.
samjee C
Feudal Age 11:31 vs 10:54
btm 28%
Castle Age 16:10 vs 16:19
top 48%
Imperial Age 31:11 vs 32:19
top 39%
eAPM 21 vs 27
btm 31%
First military 18:55 vs 17:05
btm 33%
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 0s across the first 16:10
Coniopolis B
Feudal Age 10:13 vs 10:54
top 22%
Castle Age 15:30 vs 16:19
top 36%
Imperial Age 39:48 vs 32:19
btm 9%
eAPM 40 vs 27
top 20%
First military 26:50 vs 17:05
btm 5%
▲ Fast Feudal Age at 10:13 — faster than 78% of analysed players on Arena
▼ Slow Imperial Age at 39:48 — slower than 91% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ First military only at 26:50 (Battering Ram) — later than 95% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 15:29
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