AoeStats
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Black Forest

510786015Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
983
+15
🇨🇳 Khmer · China
952
+16
🇹🇷 Britons · Türkiye
938
+17
🇨🇳 Japanese · China
917
+17
🇨🇴 Chinese · Colombia
1015
-18
🇨🇴 Dravidians · Colombia
963
-17
🇨🇴 Wu · Colombia
913
-15
🇨🇦 Vietnamese · Canada
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,995 11:58 16:19 36:24 ⛏ Fast Castle
43 2,224 13:48 17:15 30:13 ⛏ Fast Castle
36 1,822 12:48 16:38 31:53 ⛏ Fast Castle
30 1,561 12:00 15:58 40:49 ⛏ Fast Castle
28 1,447 11:14 15:52 37:03 ⛏ Fast Castle
18 917 11:25 16:06 28:07 ⛏ Fast Castle
18 937 11:22 20:38 42:08 ⛏ Fast Castle
8 424 11:42 17:48 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,040 23,460 21,195 5,000 75,695 93,801
34,475 22,821 15,790 1,075 74,161 78,122
20,915 19,920 14,495 2,200 57,530 85,208
17,095 21,451 13,355 2,650 54,551 59,927
18,150 19,574 13,060 2,465 53,249 64,399
18,675 20,468 7,915 2,420 49,478 57,096
21,840 16,060 6,600 1,400 45,900 53,601
8,650 6,515 3,005 850 19,020 23,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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