AoeStats
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Fortress

510047423Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 31m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1088
+17
🇦🇺 Franks · Australia
1078
+17
🇨🇳 Franks · China
1065
+18
🇲🇽 Bohemians · Mexico
1153
-19
🇲🇽 Italians · Mexico
1120
-18
🇲🇽 Turks · Mexico
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,136 7:39 11:28 28:57 ⛏ Fast Castle
28 865 7:56 13:51 — ⛏ Fast Castle
25 797 7:44 11:37 25:00 ⛏ Fast Castle
24 758 6:11 13:48 — ⛏ Fast Castle
6 185 8:51 12:36 — ⛏ Fast Castle
4 122 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,070 10,150 9,100 2,900 38,220 38,755
9,155 8,195 4,615 200 22,165 24,975
8,205 7,520 3,490 1,320 20,535 21,295
7,585 6,675 1,220 1,400 16,880 17,181
2,950 1,440 250 0 4,640 5,316
700 200 0 0 900 2,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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