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Arena

510384009Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
948
+14
🇨🇳 Huns · China
888
+16
🇫🇷 Japanese · France
881
+16
🇨🇳 Byzantines · China
852
+17
🇸🇪 Persians · Sweden
947
-18
🇩🇪 Britons · Germany
907
-17
🇹🇷 Franks · Türkiye
880
-15
🇦🇷 Cumans · Argentina
829
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,685 10:12 15:39 29:05 ⛏ Fast Castle
26 1,245 10:45 14:59 30:08 ⛏ Fast Castle
25 1,219 11:46 22:36 35:59 ⛏ Fast Castle
22 1,042 10:28 16:27 31:22 ⛏ Fast Castle
19 933 11:09 18:29 31:53 ⛏ Fast Castle
18 854 11:13 15:16 42:46 ⚔ FC into Archers into Scouts
16 792 11:26 21:57 39:58 ⚔ FC into Skirms
14 690 12:27 21:44 39:55

Resources

Player Food Wood Gold Stone Spent Collected
36,295 18,520 11,445 3,275 69,535 73,128
31,005 16,980 11,060 2,450 61,495 71,473
26,205 17,645 11,035 2,350 57,235 75,472
17,565 13,320 7,915 3,600 42,400 46,022
13,005 14,720 10,760 2,800 41,285 45,855
19,035 11,775 5,600 3,160 39,570 50,549
15,330 17,475 4,155 2,555 39,515 40,960
15,490 8,970 5,735 850 31,045 33,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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