AoeStats
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Arena

510911012Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 38m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1487
+13
🇱🇹 Bohemians · Lithuania
1483
+14
🇳🇿 Turks · New Zealand
1469
-15
🇳🇿 Goths · New Zealand
1393
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,840 11:44 15:32 33:57 ⛏ Fast Castle
44 1,661 10:21 14:00 — ⛏ Fast Castle
35 1,327 10:46 14:37 — ⛏ Fast Castle
34 1,287 10:42 14:26 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,220 10,350 9,990 200 36,760 41,507
13,950 8,560 5,895 3,350 31,755 33,745
11,090 12,655 3,760 1,250 28,755 32,595
7,565 5,735 2,880 1,705 17,885 18,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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