AoeStats
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Oasis

510061477Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 75m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Goths · Thailand
1037
+16
🇹🇭 Japanese · Thailand
1034
+16
🇳🇱 Vikings · Netherlands
946
+19
🇹🇼 Wei · Taiwan
1049
-18
🇹🇼 Japanese · Taiwan
1028
-17
🇹🇼 Berbers · Taiwan
1003
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 4,259 10:42 23:37 35:10
35 2,635 9:40 22:18 28:20 ⚔ Scouts into Fast Imp
33 2,479 10:36 21:10 35:29 ⛏ Fast Castle
30 2,232 10:59 22:18 38:23 ⚔ Scout Rush
27 2,058 10:05 17:40 31:44 ⛏ Fast Castle
26 1,954 13:00 17:52 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,380 37,867 28,525 1,600 140,372 168,478
51,515 35,683 25,820 5,660 118,678 123,533
39,290 44,990 30,705 2,200 117,185 149,869
32,095 21,800 14,740 4,840 73,475 78,093
26,405 26,143 13,920 5,260 71,728 79,423
35,405 17,878 13,260 2,205 68,748 92,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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