AoeStats
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Oasis

508808525Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1236
+8
🇲🇽 Saracens · Mexico
1103
+12
🇫🇷 Byzantines · France
1092
+13
🇹🇼 Burgundians · Taiwan
1048
-12
🇹🇼 Celts · Taiwan
1025
-11
🇹🇼 Huns · Taiwan
996
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,912 11:02 19:14 — ⚔ Scout Rush
34 1,691 10:42 14:48 36:41 ⛏ Fast Castle
32 1,595 9:41 21:48 44:55
30 1,499 10:32 21:38 41:16 ⚔ Scouts into Archers
28 1,420 11:16 24:52 40:55 ⚔ Scout Rush
20 1,015 9:52 21:11 38:12

Resources

Player Food Wood Gold Stone Spent Collected
27,935 8,085 15,015 2,250 53,285 58,902
23,325 13,138 12,555 960 49,978 60,714
12,245 11,039 10,515 650 34,449 38,757
10,375 12,446 8,050 1,500 32,371 34,865
10,555 8,959 6,955 1,165 27,634 29,227
10,640 11,084 940 1,920 24,584 28,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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