AoeStats
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Black Forest

510624951Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 93m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
484
+25
🇨🇳 Teutons · China
412
+27
🇹🇷 Gurjaras · Türkiye
293
+30
🇹🇷 Saracens · Türkiye
723
-50
🇹🇷 Turks · Türkiye
720
-50
🇹🇷 Bohemians · Türkiye
662
-26
Player eAPM Actions Feudal Castle Imperial Opening
20 1,863 16:21 30:48 51:21
20 1,917 15:41 26:03 40:46 ⛏ Fast Castle
15 1,432 16:06 24:31 35:13 ⛏ Fast Castle
14 1,335 15:25 22:22 39:26 ⛏ Fast Castle
14 1,319 14:17 23:34 41:16 ⛏ Fast Castle
13 1,249 13:12 29:12 51:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,245 41,936 45,955 3,670 146,806 175,445
29,215 51,090 45,435 1,750 127,490 134,001
32,295 34,015 42,495 3,290 112,095 120,471
48,975 24,313 28,195 3,545 105,028 150,579
46,195 20,603 31,935 1,605 100,338 151,852
33,810 25,782 31,850 1,530 92,972 101,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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