AoeStats
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Arabia

510619693Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
566
+8
🇦🇷 Inca · Argentina
397
+14
🇧🇪 Chinese · Belgium
445
-14
🇹🇷 Huns · Türkiye
293
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,262 11:50 25:24 41:47 ⚔ Archers into Skirms into Scouts
20 1,017 13:07 27:54 —
13 656 10:33 22:15 37:13 ⚔ Skirmisher Rush
9 443 13:30 25:19 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,675 13,531 10,270 1,575 41,051 45,931
12,725 9,395 3,980 2,355 28,455 32,017
10,025 7,206 5,350 1,980 24,561 24,641
4,860 2,814 330 1,305 9,309 10,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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