AoeStats
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Baltic

510595533Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 135m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Burgundians · Luxembourg
438
+4
🇹🇷 Poles · Türkiye
261
+8
🇸🇪 Persians · Sweden
109
-6
🇸🇪 Aztecs · Sweden
109
-6
Player eAPM Actions Feudal Castle Imperial Opening
25 3,412 10:55 32:32 42:53 ⛏ Fast Castle
16 2,238 11:28 25:50 42:10 ⛏ Fish Boom FC
13 1,753 11:56 40:52 59:59 ⛏ Fast Castle
9 1,161 12:15 24:45 31:27 ⛏ Fish Boom into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,695 69,135 46,880 5,225 147,935 190,280
54,675 45,145 35,105 3,810 138,735 238,806
40,405 34,365 44,105 3,880 122,755 134,705
26,650 21,713 22,275 2,800 73,438 73,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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