AoeStats
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MegaRandom

509703483Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 23m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Teutons · Hungary
1351
+17
🇭🇺 Vikings · Hungary
1350
+17
🇨🇱 Goths · Chile
1391
-18
🇫🇷 Burmese · France
1340
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,339 11:15 — —
42 982 10:26 — —
35 814 10:58 21:03 — ⛏ Fish Boom
31 726 10:52 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,715 4,286 870 675 9,546 11,782
5,725 2,341 1,135 0 9,201 9,824
4,675 3,269 980 5 8,929 10,766
4,755 2,288 950 0 7,993 9,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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