AoeStats
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MegaRandom

508939187Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 56m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Poles · Hungary
1334
+17
🇭🇺 Portuguese · Hungary
1332
+18
🇬🇧 Lithuanians · United Kingdom
1374
-18
🇬🇧 Romans · United Kingdom
1359
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,060 11:45 16:59 24:50 ⛏ Fast Castle
36 2,056 11:15 22:49 42:09 ⚔ Scout Rush
36 2,030 11:30 15:27 36:35 ⛏ Fast Castle
30 1,714 12:08 19:09 38:14 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
30,020 20,904 14,315 4,560 69,799 70,475
48,335 14,191 4,955 850 68,331 82,183
18,060 15,610 10,050 3,245 46,965 63,125
17,220 12,826 3,385 4,415 37,846 39,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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