AoeStats
← God's whip Attila

Black Forest

510146126Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Bohemians · South Africa
1049
+12
🇿🇦 Slavs · South Africa
969
+15
🇮🇳 Portuguese · India
950
+16
🇿🇦 Persians · South Africa
946
+16
🇷🇴 Slavs · Romania
971
-15
🇦🇷 Mongols · Argentina
960
-15
🇨🇴 Britons · Colombia
955
-15
🇯🇵 Magyars · Japan
927
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,511 11:02 16:51 28:16 ⛏ Fast Castle
24 1,492 13:10 26:35 39:51
23 1,436 12:18 15:46 32:06 ⛏ Fast Castle
23 1,464 11:27 15:39 31:37 ⛏ Fast Castle
22 1,384 11:33 19:26 34:49 ⛏ Fast Castle
19 1,231 11:51 20:13 36:42 ⛏ Fast Castle
17 1,047 17:48 42:13 — ⚔ Skirmisher Rush
17 1,089 13:07 16:32 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,655 47,361 31,390 3,760 102,166 121,770
37,995 20,059 32,220 2,755 93,029 119,843
23,065 15,304 17,110 3,010 58,489 67,691
18,815 20,495 14,760 2,355 56,425 70,731
20,465 20,975 8,995 3,315 53,750 54,968
15,775 19,414 14,845 3,565 53,599 84,419
19,890 20,416 10,635 950 51,891 72,969
11,500 10,995 870 570 23,935 24,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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