AoeStats
← God's whip Attila

Arena

509304116Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 64m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
900
+15
🇯🇵 Magyars · Japan
897
+15
🇮🇹 Franks · Italy
877
+16
🇳🇿 Sicilians · New Zealand
869
+16
🇨🇳 Cumans · China
938
-19
🇨🇳 Khmer · China
915
-17
🇦🇷 Franks · Argentina
880
-16
🇨🇳 Britons · China
737
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,596 9:18 18:53 34:52 ⛏ Fast Castle
25 1,631 10:44 19:07 32:32 ⛏ Fast Castle
24 1,546 10:13 25:04 51:24
24 1,576 11:41 15:38 33:22 ⛏ Fast Castle
23 1,526 11:24 15:53 40:16 ⛏ Fast Castle
21 1,360 10:10 28:55 55:51 ⚔ Archer Rush
21 1,382 10:06 18:26 31:22 ⛏ Fast Castle
13 873 10:45 19:12 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,605 30,115 22,170 1,600 104,490 107,959
50,405 17,530 23,135 4,300 95,370 109,990
62,470 11,315 19,740 1,500 95,025 110,970
28,915 23,935 21,200 4,450 78,500 81,470
28,325 12,950 9,635 6,000 56,910 86,221
26,815 15,780 11,270 200 54,065 60,180
20,860 16,325 8,105 2,450 47,740 50,921
8,245 10,695 9,065 2,960 30,965 44,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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