AoeStats
← God's whip Attila

Arena

507668996Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 21m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Magyars · Japan
883
+14
🇦🇷 Spanish · Argentina
875
+15
🇹🇷 Britons · Türkiye
871
+15
🇨🇿 Britons · Czechia
856
+16
🇨🇱 Turks · Chile
883
-16
🇷🇺 Ethiopians · Russia
847
-15
🇺🇸 Khmer · United States
840
-15
🇬🇧 Bulgarians · United Kingdom
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 627 10:12 20:41 — ⛏ Fast Castle
26 547 10:57 — — ⚔ Skirmisher Rush
16 333 15:37 — — ⚔ M@A into Archers
16 334 10:07 — — ⚔ Skirmisher Rush
11 240 14:27 — — ⚔ M@A into Skirms
0 8 — — —
0 3 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,775 2,890 1,275 0 7,940 8,842
4,500 2,715 470 0 7,685 8,905
3,935 2,905 415 10 7,265 8,001
3,035 3,455 100 0 6,590 7,529
2,665 2,050 180 0 4,895 5,202
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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