AoeStats
← God's whip Attila

Arena

507493731Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
949
+15
🇨🇿 Goths · Czechia
883
+18
🇯🇵 Magyars · Japan
864
+19
🇪🇸 Vietnamese · Spain
843
+19
🇹🇼 Spanish · Taiwan
948
-19
🇹🇼 Bengalis · Taiwan
927
-18
🇦🇷 Cumans · Argentina
913
-17
🇹🇼 Italians · Taiwan
910
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,244 11:47 17:14 47:23 ⛏ Fast Castle
37 1,921 11:33 21:58 41:24 ⚔ Skirmisher Rush
32 1,698 11:37 16:03 36:13 ⛏ Fast Castle
30 1,588 12:24 16:39 32:49 ⛏ Fast Castle
26 1,375 10:40 19:04 41:27 ⛏ Fast Castle
21 1,098 11:51 20:07 49:45 ⛏ Fast Castle
20 1,048 10:08 21:24 38:02 ⛏ Fast Castle
15 799 10:40 16:51 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,160 26,105 16,230 1,150 97,645 123,343
30,055 11,305 17,645 2,800 61,805 74,311
28,410 15,105 14,075 3,000 60,590 68,152
20,900 19,980 9,635 1,400 51,915 59,549
21,790 17,980 6,405 1,195 47,370 48,082
17,305 10,825 9,830 2,555 40,515 41,954
17,195 13,350 6,395 2,695 39,635 40,038
13,325 13,725 5,980 1,900 34,930 36,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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