AoeStats
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Yucatan

510938226Analyzed
3v3 RM · 15h ago on Oct 3, 2026· 46m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
972
+11
🇲🇽 Romans · Mexico
913
+13
🇲🇽 Burgundians · Mexico
912
+14
🇦🇺 Koreans · Australia
876
-13
🇦🇺 Mongols · Australia
862
-13
🇦🇺 Inca · Australia
853
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,863 12:18 17:37 41:26 ⛏ Fast Castle
34 1,586 11:13 15:31 — ⛏ Fast Castle
26 1,189 11:59 18:03 36:00 ⛏ Fast Castle
25 1,177 10:46 17:21 44:28 ⛏ Fast Castle
21 961 11:59 19:00 36:20 ⚔ Drush FC
11 506 11:12 19:22 37:49 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,525 21,613 15,760 3,735 58,633 61,417
18,995 16,090 9,795 1,600 46,480 55,935
20,145 11,809 8,670 3,820 44,444 51,970
16,150 8,259 9,430 3,715 37,554 38,153
14,945 9,691 4,495 1,680 30,811 33,019
7,660 7,891 2,920 750 19,221 21,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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