AoeStats
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Arena

510933690Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
936
+13
🇦🇷 Chinese · Argentina
935
+13
🇦🇷 Lithuanians · Argentina
923
+14
🇦🇺 Berbers · Australia
890
-14
🇦🇺 Celts · Australia
875
-13
🇦🇺 Teutons · Australia
866
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,850 11:08 17:56 41:37 ⛏ Fast Castle
30 1,290 10:20 16:45 31:53 ⛏ Fast Castle
21 884 11:34 15:56 30:02 ⛏ Fast Castle
21 901 9:56 14:02 27:41 ⛏ Fast Castle
20 846 12:05 16:57 31:24 ⛏ Fast Castle
11 464 10:58 23:04 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,925 21,603 6,620 3,015 48,163 51,592
21,390 11,441 10,220 4,750 47,801 51,582
17,180 10,690 11,315 850 40,035 44,641
16,710 8,785 7,520 1,585 34,600 40,719
14,640 11,100 5,570 1,500 32,810 39,783
6,275 4,245 1,175 2,715 14,410 19,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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