AoeStats
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Black Forest

510928369Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 50m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
873
+17
🇦🇺 Japanese · Australia
858
+17
🇦🇺 Teutons · Australia
848
+18
🇦🇷 Koreans · Argentina
899
-18
🇺🇸 Inca · United States
885
-17
🇨🇴 Sicilians · Colombia
870
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,863 11:45 16:05 35:34 ⛏ Fast Castle
31 1,577 12:09 29:20 48:07
21 1,060 14:19 28:09 43:56 ⚔ Tower Rush
16 804 11:05 22:03 43:08 ⚔ Towers into Archers into Champis into Skirms
13 672 13:19 23:12 36:40 ⛏ Fast Castle
10 524 12:47 24:07 38:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,375 25,828 16,250 1,660 60,113 72,499
17,305 25,556 12,225 4,715 59,801 63,258
17,010 15,556 6,730 2,790 42,086 46,803
19,520 12,465 4,980 1,940 38,905 51,829
12,310 10,711 4,850 2,980 30,851 37,428
9,300 8,241 2,950 2,415 22,906 33,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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