AoeStats
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Black Forest

508186481Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 66m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
855
+18
🇦🇺 Goths · Australia
833
+19
🇧🇦 Italians · Bosnia & Herzegovina
908
-19
🇳🇿 Japanese · New Zealand
886
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,891 13:13 16:59 40:57 ⛏ Fast Castle
27 1,769 11:42 17:15 35:42 ⛏ Fast Castle
19 1,275 11:02 17:49 32:28 ⛏ Fast Castle
17 1,163 12:33 20:18 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,395 28,082 30,400 4,425 114,302 127,195
34,745 37,610 30,985 3,110 106,450 113,021
38,060 18,963 18,775 2,000 77,798 83,732
20,470 19,031 17,105 2,115 58,721 67,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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