AoeStats
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MegaRandom

508644769Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
753
+29
🇵🇹 Persians · Portugal
742
+18
🇦🇷 Celts · Argentina
790
-18
🇮🇹 Poles · Italy
784
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 847 12:54 23:43 — ⚔ M@A Rush
19 805 11:12 18:58 37:26 ⚔ Scout Rush
18 795 9:46 15:38 33:43 ⛏ Fast Castle
12 528 11:31 15:33 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,510 11,050 7,555 2,250 40,365 46,691
14,760 11,308 4,645 2,150 32,863 35,691
13,455 6,900 4,505 1,935 26,795 29,999
10,135 4,865 3,180 1,500 19,680 22,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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